America 74/100- Unique units can be difficult to use effectively.Brazil 74/100- Only unique unit is a ship, little to no survivability bonuses.Mongolia 74/100- Heavy reliance on cavalry makes for heavy vulnerability to anti-cavalry.Indonesia 75/100- extreme reliance on water faith must be split between boats and missionaries.Arabia 75/100- Great Prophet earned last means less belief choices for a religious civ.Scythia 75/100- Extremely vulnerable to anti-cavalry units, Kurgan is underwhelming.Poland 76/100- Generally too scattered: war-like civ with unique building that requires peace.Egypt 76/100- Reliance on floodplains/rivers for small bonuses sphinx too split between.China 76/100- Wonder bonus production only lasts for 2 eras when it is difficult to defend.Kongo 78/100- No ability to win a religious victory/reliance on rainforests.France (Eleanor) 78/100- wonder focus absorbs needed production for defense.
These civs have advantages toward at least one victory type, and any weaknesses can more or less be covered. S-Tier Civs: Overall Power RatingsĪ-Tier civs can be incredibly strong in the hands of a skilled player. Whether you seek victory through guns or theology, these are the civs who can achieve it best.
S-Tier civs can pursue any victory type but excel in achieving 1 or 2 types of victory in particular, and have little to no weaknesses.
In Civilization, no matter how good a player you are, victory can only come from good teamwork with your civ.Ī victory in Civilization VI can be achieved through either religion, culture, diplomacy, science, or domination.įrom S-tier to D-tier we rank each civs talent for achieving one of the five main victory types and show you how to connive, convert, or conquer your way to victory. What Are The Most Powerful Civilizations in Civ 6?Īny sports enthusiast knows that good players win games but good teams win championships.